Introducing: Target Shooter Clicker!


I've recently released a brand-new game called Target Shooter Clicker which turns the usual shooting ranges into idle shooting ranges for each weapon zone! There's also a dynamic upgrading system, which some weapons have special "stat" upgrades, which can boost in PPS (points per second) and help you build up into the new "Battle" mode, which is an RPG-like feature where you can bring up to 6 weapons in battle and slay the evil to yield more Points from them.

Gameplay tabs:

Main: Your usual shooting-range setups. Buy new weapons to earn more Points and upgrade them from their stat buttons if one can afford. You also got the "Touch Gun" that can be manually clicked on to yield Points.

Upgrades: Also known as "Big Upgrades", where you can install powerful upgrades on a specific weapon to boost its points per shot and damage stats etc. They are one-time upgrades, but come with a big expense!

Battle: Where you will engage in an RPG-like combat against enemies. You must get the "Pistol" first or any other weapon before assigning it in your "Loadout" to battle against a horde of spiteful enemies. Beware, as bosses will appear every 10th waves, so be cautious!

Tutorial/Changelog: Generic tabs, as the former will introduce you to the gameplay mechanics, and the latter being a list of updates we've done on our Project.

Settings: Can configure certain settings, such as sound effects and number-formatting.

Achievements/Statistics: The former is about achieving permament rewards in your Progress, if you can accomplish that quest, while the latter will accurately display the results of the Gameplay.

Prestige: A special tab. Prestiging is expensive, but you'll earn a global points/damage multiplier, which can help you build into a much better early-game, and so be it. Note that prestiging your progress comes with a cost: resetting most of your progress.

Files

TargetShooterClicker.zip Play in browser
May 30, 2024

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